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Here is a place where you can find my thoughts on Nintendo, news about Nintendo, and maybe some other stuff about Nintendo.

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Nintendo Company, Limited is a multinational corporation founded on September 23, 1889 in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. In the mid-twentieth century, the company tried several small niche businesses, such as a love hotel and a taxi company. Over the years, it became a video game company, growing into one of the most powerful in the industry. Aside from video games, Nintendo is also the majority owner of the Seattle Mariners, a Major League Baseball team in Seattle, Washington. They are also are the partial owner of the Atlanta Hawks, an NBA team in Atlanta, Georgia.

 

Nintendo has the distinction of historically being both the oldest intact company in the video game console market and one of the largest and well-known console manufacturers, as well as being the dominant entity in the handheld console market. As of December 1, 2006, Nintendo has sold over 387 million hardware units, and nearly 2.2 billion software units worldwide.

Nintendo Systems
Home
  • Nintendo Entertainment System (NES)
  • Super Nintendo (SNES)
  • Nintendo 64 (N64)
  • Nintendo GameCube (GCN) 
  • Nintendo Wii (Wii) 
Portable
  • Game Boy / Game Boy Pocket
  • Game Boy Color
  • Game Boy Advance (GBA) / Game Boy Advance SP (GBA SP) / Game Boy Micro
  • Nintendo DS / DS Lite
  • Virtual Boy

Nintendo Home Consoles

Nintendo Entertainment System (NES)

(1983 – 1994)

Following the "video game crash" of the early 80s, the Nintendo Entertainment System was the system that resuscitated a moribund industry. The hardware was based on the Family Computer (Famicom) which had proved a success in Japan. For the North American release, Nintendo wisely avoided being perceived as just another doomed video game console. The toploading Famicom was remodeled to be frontloading, looking more like a VCR than a game system. Nintendo's original release also included the Zapper light gun and ROB robot, bolstering its claims of being a true "entertainment system."

Needless to say, the system was a huge hit. To this day many older people still refer to all video game systems as "Nintendos," a testament to its overwhelming ubiquity in the mid to late 80s and into the early 90s. Gamers were enthralled by the huge library of available software and the quality of the games. The last licensed game, Wario's Woods, was released in 1994.
 
Basic Specs
Product Line Nintendo
  • Model Entertainment System
  • Manufacturer Nintendo

General

  • Form Factor Console
  • Controller 4-button

Expansion and Connectivity

  • Other I/O Connectors AV/RF, AC

Processor

  • Processor Zilog Z-80
  • Processor Clock Speed 3.58MHz
  • Internal Data Precision 8-bit

System Memory

  • Main Memory 64 Kbit

Graphics Processor and Memory

  • Graphics Core Clock Speed 3.58MHz
  • Graphics Frame Buffer 64Kbit
  • Video Memory 64Kbit
  • Pixel Depth 16 Sprites

Video Output

  • Resolution 240 x 226
  • Colors 52 at one time
  • Colors (2nd) 256 Max

Audio

  • Audio Processor PSG sound

Expansion and Connectivity

  • Game Media Format 72-pin cartiridge
  • Controller Ports 2

Software / Accessories

  • Games Included Mario Bros, Duck Hunt
Games
I Own:
  • Super Mario Bros. / Dunk Hunt
  • Dr. Mario
  • Pac-Man
  • BurgerTime
  • Contra
  • SuperC
  • Jackal
  • Double Dragon II: The Revenge
  • Teenage Mutant Ninja Turtles II: The Arcade Game
  • Punch-Out!!
  • M.U.S.C.L.E.
  • Pro Wrestling
  • Double Dribble
  • R.B.I. Baseball
  • Major League Baseball
  • Ice Hockey
  • Super Sprint

Super Nintendo Entertainment System (SNES)
Release Date: 1989-1997
The Super Nintendo Entertainment System raised the bar for video game designers around the globe when it was released in 1991. Featuring true stereo sound, multiple scrolling backgrounds and almost twice the internal memory as its competition, the SNES was home to the best games of its day. Backed by an all-star lineup of games like The Legend of Zelda: A Link to the Past, Donkey Kong Country and Super Metroid, the Super NES sold more than 20 million systems in the U.S. and 49 million systems worldwide.
 
Basic Specs
Product Line Super Nintendo
  • Model Entertainment System
  • Manufacturer Nintendo

General

  • Form Factor Console
  • Controller 6-button

Expansion and Connectivity

  • Other I/O Connectors AC

Processor

  • Processor Motorola 68000
  • Processor Clock Speed 7.61MHz

System Memory

  • Main Memory 64 Kbyte

Graphics Processor and Memory

  • Graphics Processor 16-Bit
  • Video Memory 64 Kbyte
  • Fill Rate (pixels) 128 sprites

Video Output

  • Resolution 320 x 224
  • Colors 32,768

Audio

  • Audio Processor Sony SP700

Expansion and Connectivity

  • Game Media Format Cartridge
  • I/O Connectors AV/RF
  • Controller Ports 2
  • Standard AV Output Connectors AV/RF

Software / Accessories

  • Games Included Super Mario World

Main Features:

  • Nintendo game system originally released in 1991
  • Multiple scrolling background
  • Stereo sound
  • Internal memory
  • For 1 or 2 players

Games

I Own:

  • Michael Jordan: Chaos in the Windy City
  • Super Mario Kart
  • Super Mario All-Stars
  • Donkey Kong Country
  • F-Zero
  • Street Fighter II
  • Shaq Fu
  • Aladdin
  • NBA All-Star Challenge
  • NCAA Basketball
  • John Madden Football

Other:

  • Game Genie
  • Super Game Boy

I Want:

  • Super Mario RPG: Legend of the Seven Stars
  • Super Metroid
  • Legend of Zelda: A Link to the Past

Nintendo 64 (N64)
Release Date: 1996-2002
Nintendo first dabbled in video games during the industry's early years of the mid-'70s. Generations of successful gaming console releases through the years led to the much-hyped 1996 launch of Nintendo 64, a system that represented a giant evolutionary leap in video game technology. Within the first three days of launch, hundreds of thousands of gamers hunkered down with Mario 64, considered by many to be one of the greatest video games ever created. Even today, the system's excellent design continues to host an ever-expanding library of breakthrough games.

Nintendo 64's popularity among younger gamers is no surprise. Well-respected games featuring such long-lived and much-loved personalities as Mario (of arcade classic Donkey Kong fame), Zelda, and Banjo-Kazooie are easy to learn and offer enormous replay value. But times are a' changin' and the system's ever-growing library of titles has expanded into every genre of games imaginable, including games better-suited for older gamers. In fact, some of the most acclaimed--in some cases, groundbreaking--games available on any platform today are packed onto N64's old-school cartridges.
 
Under the system's hood, its appeal to the young certainly didn't produce a less mature gaming machine. On the contrary, the 64-bit system boasts impressive graphics, stereo sound, and numerous accessory enhancements, including a high-resolution pack that boosts graphics to awe-inspiring resolutions.
 
Start your library with Goldeneye 007, Mario 64, Banjo Kazooie, Legend of Zelda: The Ocarina of Time, and Star Wars: Episode One Racer--these titles represent a decent start to any N64 cartridge library.
 
With the launch of Sony's PlayStation system, Nintendo 64 is being left behind as the leader in video game technology. And with newer game systems featuring CD-based games, the system's expensive cartridge format is proving itself an archaic and unconventional storage format. But, with innovative accessory enhancements and a great library of games keep the system's rabid fan base satisfied, if not eager for Nintendo's next evolutionary step.
 
Basic Specs
Product Identification
  • Product Line Nintendo 64
  • Manufacturer Nintendo

General

  • Form Factor Console
  • Dimensions (WxDxH) 7.48 in x 10.23 in x 2.87 in
  • Weight 2.42 lbs

Processor

  • Processor MIPS R4300i
  • Processor Clock Speed 93.75MHz
  • External Bus 250MB/s

System Memory

  • Main Memory 4MB RDRAM UMA
  • Main Memory Bandwidth 520.5MB/s

Graphics Processor and Memory

  • Graphics Processor Reality Immersion Processor
  • Graphics Core Clock Speed 62.5MHz
  • Graphics Frame Buffer 4MB RDRAM UMA
  • Fill Rate (triangles) 150,000 Triangles/s
  • Pixel Depth 21-bit color

Audio

  • Audio Processor Reality Signal Processor
  • Audio Performance 64 channels
  • Sampling Frequency 44.1KHz

Expansion and Connectivity

  • Game Media Format Cartridge
  • Controller Ports 4
  • Memory Card Ports One per controller
  • Standard AV Output Connectors Analog RCA stereo, composite video
  • Optional AV Output Connectors RF, S-video

Main Features:

  • The classic Nintendo 64 game console and controller
  • 64 bit graphics, CD quality sound
  • 14 button controller with joystick
  • Plug and play with included stereo cables
  • 32 bit RGBA pixel color, 640 X 480 dots resolution.

Games

I Own:

  • Super Mario 64
  • Super Smash Bros.
  • The Legend of Zelda: Ocarina of Time
  • Perfect Dark
  • Goldeneye 007
  • 007 The World is Not Enough
  • Major League Baseball Featuring Ken Griffey Jr.
  • WCW vs. NWO Revenge

Other:

  • Game Shark

I Want:

  • Paper Mario
  • Mario Tennis
  • Mario Kart 64
  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Donkey Kong 64
  • Diddy Kong Racing
  • Yoshi Story

Nintendo GameCube (GCN)
Release Date: 2001-2006

The Nintendo GameCube was Nintendo's sixth generation game console, the same generation as Sega's Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox. Right up until the console's unveiling at SpaceWorld 2000, the design project was known as Dolphin— this can still be seen in the console and its accessories' model numbers. The GameCube itself was the most compact and least expensive of the sixth generation era consoles. The GameCube was the first Nintendo game console to use optical discs rather than game cartridges. An agreement with the optical drive manufacturer Matsushita led to a DVD-playing GameCube system named the Panasonic Q, which was only released in Japan.

 

The Nintendo GameCube has sold over 21.20 million systems as of September 30, 2006.

 
Basic Specs:
Product Line Nintendo GameCube
  • Manufacturer Nintendo

General

  • Form Factor Console
  • Dimensions (WxDxH) 5.9 in x 6.3 in x 4.3 in
  • Weight 3.5 lbs

Expansion and Connectivity

  • Other I/O Connectors 2 x serial port, 1 x parallel port

Processor

  • Processor 1 x IBM PowerPC "Gekko" 485MHz
  • Processor Clock Speed 485MHz
  • L1 Cache Instruction 32KB, Data 32KB
  • L2 Cache 256KB
  • External Bus 1.3GB/s
  • Internal Data Precision 32-bit Integer, 32-bit Floating Point

System Memory

  • Main Memory 24MB MoSys 1T-SRAM, 16MB 81MHz DRAM
  • Main Memory Bandwidth 2.6GB/s

Graphics Processor and Memory

  • Graphics Processor ATI Flipper
  • Graphics Core Clock Speed 162MHz
  • Graphics Frame Buffer 2MB 1T-SRAM
  • Texture Cache 1MB 1T-SRAM
  • Texture Read Bandwidth 10.4GB/s
  • Fill Rate (pixels) 650 Mpixels/s
  • Fill Rate (texels) 650 Mtexels/s
  • Fill Rate (triangles) 6-12 Mtriangles/s
  • Pixel Depth 24-bit color, 24-bit Z-buffer

Audio

  • Audio Processor Custom Macronix 16-bit DSP
  • Audio Performance 64 simultaneous channels
  • Sampling Frequency 48KHz

Expansion and Connectivity

  • Game Media Format 3" disc, 1.5GB, Matsushita
  • Controller Ports 4
  • Memory Card Ports 2
  • Standard AV Output Connectors Analog RCA stereo, composite video, S/PDIF digital
  • Optional AV Output Connectors RF, S-video, component

Storage

  • Media Drive CAV (Constant Angular Velocity) Drive

Nintendo Wii (Wii)

Release Date: 2006 – Present

The Wii (pronounced as the word we) is Nintendo's seventh-generation video game console. The system's code name was "Revolution", and as with the Nintendo GameCube, this reference appears on the console and its accessories.

 

The major feature of the Wii console is the console's wireless controller, the Wii Remote, that may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The controller comes with a Nunchuk accessory which provides additional controls, including more motion sensing. The controller also contains a speaker and a rumble device to provide sensory feedback, and can be used to turn the console on and off. The console also features a stand-by mode entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power. The console is bundled with a game, Wii Sports, unusual for a games console of its era. In the Japan region, the Wii Sports game is not included with the console but is offered as a standalone title. The Wii has sold over 4 million systems as of February 19, 2007. The Wii, like the Nintendo GameCube, is the smallest and most compact system in its generation. However, it does not have the ability to match certain aspects of its competitors in the peer generation, such as High Definition graphics.

 

On December 15, 2006, Nintendo announced that it would offer to replace wrist straps for 3.2 million Wii controllers. Consumers reported they were breaking during game play.

 

By April 2007, the Wall Street Journal declared Nintendo had "become the company to beat in the games business" with the Wii outselling its home system rivals and overshadowing the better selling Nintendo DS portable. Nintendo's profits were up 77% on the fiscal year due to Wii and Nintendo DS sales.

Nintendo Portable Consoles

Nintendo Game Boy

Release Date: 1989
The original Game Boy was released on April 21, 1989 in Japan and in August 1989 in the United States with an MSRP of US$100. Based around a Z80 processor, it has a black and green reflective LCD screen, an eight-way directional pad, two action buttons, and Start and Select buttons. It plays games from ROM-based media contained in small plastic detachable units called cartridges (sometimes abbreviated as carts or GamePaks).

The killer game that pushed the Game Boy into the upper reaches of success was Tetris. Tetris was widely popular, and on the handheld format could be played anywhere. It came packaged with the Game Boy, and broadened its reach; adults and kids alike were buying Game Boys in order to play Tetris. Releasing Tetris on the Game Boy was selected as #4 on GameSpy's 25 Smartest Moments in Gaming.[5]

The original Game Boy was the first cartridge-based system that supported more than four players at one time (via the link port). In fact, it has been shown that the system could support 16 simultaneous players at once. However, this feature was only supported in Faceball 2000. 

In 1995, Nintendo released several Game Boy models with colored cases, advertising them in the Play it Loud! campaign. Specifications for this unit remain exactly the same as the original GameBoy, including the monochromatic screen. This new line of colored Game Boys would set a precedent for later Nintendo handhelds; the Game Boy Pocket, the Game Boy Color, Game Boy Advance (including the SP and Micro), Nintendo DS, and the Nintendo DS Lite all feature different colored units. Play It Loud units were manufactured in red, yellow, green, black, blue, white and clear cases. A very rare, limited edition Manchester United Game Boy - red, with the logos of the team emblazoned on - was released coterminously with the Play it Loud! handhelds in the United Kingdom.

Basic Specs

Product Line Nintendo

  • Model Game Boy
  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Dimensions (WxDxH) 148 mm x 89 mm x 32 mm
  • Weight 394 g
  • Controller Built in directional pad, two buttons

Processor

  • Processor Z80
  • Processor Clock Speed 4.194MHz
  • Internal Data Precision 4-bit

System Memory

  • Main Memory 8 Kbit

Graphics Processor and Memory

  • Graphics Processor None
  • Video Memory 8 Kbit
  • Fill Rate (pixels) 40 sprites
  • Pixel Depth 40 Sprites

Video Output

  • Display 2.5 in
  • Resolution 160 x 144
  • Colors 4 (4 shades of gray)
  • Display Features Reflective LCD

Audio

  • Audio Performance 4-Channel Stereo
  • Speakers Built In

Expansion and Connectivity

  • Game Media Format cartridge

Software / Accessories

  • Games Included Tetris

Power

  • Battery 4 AA
  • Battery Average Run Time 20 hour(s)

Nintendo Game Boy Pocket

Release Date: 09/03/1996

In 1996, Nintendo released the Game Boy Pocket: a smaller, lighter unit that requires fewer batteries. It has space for two AAA batteries, which provide about 10 hours of game play. The Nintendo Game Boy Pocket was an improved version of the original Game Boy. Its biggest feature was its reduced size, but it also featured a 2.6-inch, high-resolution, reflective-LCD display and a battery-monitoring LED that reduced in brightness as the battery ran down.

 

Basic Specs

Product Line Nintendo

  • Model Game Boy Pocket
  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Weight 4.5 oz
  • Controller two-buttons

Processor

  • Processor Zilog Z-80
  • Processor Clock Speed 4.194MHz
  • Internal Data Precision 4-bit

System Memory

  • Main Memory 8 Kb

Graphics Processor and Memory

  • Graphics Processor None
  • Video Memory 8 Kbit
  • Fill Rate (pixels) 40 sprites

Video Output

  • Display 2.6 in
  • Resolution 140 x 102
  • Colors 4 (4 shades of gray)
  • Display Features Reflective LCD

Audio

  • Audio Processor PSG
  • Audio Performance 4-Channel Stereo
  • Speakers Built In

Expansion and Connectivity

  • Game Media Format cartridge
  • Controller Ports Built in

Power

  • Battery 2 x AAA
  • Battery Average Run Time 10 Hour(s)

Games

I Own:

  • Super Mario Land 2: 6 Golden Coins
  • Donkey Kong
  • Mega Man II
  • Pokemon Red/Yellow
  • The Punisher
  • Dr. Franken
  • Motocross Maniacs
  • Golf
  • Soccer Mania

Other:

  • Game Genie
(I have more, but I can't find them.)

Nintendo Game Boy Color

Release Date: 1998

Released in November 1998, the Game Boy Color (also referred to as GBC) added a color screen to a form factor slightly larger than the Game Boy Pocket. It also has double the processor speed, four times as much memory, and an infrared communications port. Technologically, it was likened to the 8-bit NES video game console from the 1980s.

 

A major component of the Game Boy Color is its near-universal backward compatibility (that is, a Game Boy Color is able to read older Game Boy cartridges and even play them in a selectable color palette). This backwards compatibility became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.

 

Basic Specs

Product Line Nintendo Game Boy

  • Model Color
  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Dimensions (WxDxH) 135.5 mm x 78 mm x 27.4 mm
  • Weight 138g
  • Controller 4-button

Processor

  • Processor Zilog Z-80
  • Processor Clock Speed 8MHz
  • Internal Data Precision 4/8-bit

System Memory

  • Main Memory 32Kb

Graphics Processor and Memory

  • Graphics Processor Zilog Z-80
  • Graphics Core Clock Speed 8MHz
  • Video Memory 16Kb

Video Output

  • Display 2.6 in
  • Resolution 160x144
  • Colors 32,768
  • Display Features Reflective LCD

Audio

  • Audio Performance 4 Channels FM stereo
  • Speakers Built In

Expansion and Connectivity

  • Game Media Format Cartridge
  • I/O Connectors IR (512KBps)
  • Controller Ports Built in

Power

  • Battery 2 AA
  • Battery Average Run Time 30 hours

Nintendo Game Boy Advance (GBA)

Release Date: 06/11/2001

On June 11, 2001, Nintendo released a significant upgrade to the Game Boy line. The Game Boy Advance (also referred to as GBA) featured a 32 bit 16.8 MHz ARM. It included a Z80 processor for backward compatibility to Game Boy and Game Boy Color games, and sported a larger, higher resolution screen. Controls were slightly modified with the addition of "L" and "R" trigger buttons. The system was technically likened to the SNES and showed its power with successful ports of SNES titles such as Super Mario World and Yoshi's Island. There were also new titles in popular SNES series, such as Mario Kart Super Circuit and F-Zero: Maximum Velocity, and a variety of original titles. A widely-criticised drawback of the Game Boy Advance is that the screen is not backlit, making viewing difficult in some conditions.


Basic Specs

Product Identification

  • Product Line Nintendo Game Boy
  • Model Advance
  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Dimensions (WxDxH) 5.7 in x 0.9 in x 3.2 in
  • Weight 5 oz
  • Controller D-pad

Processor

  • Processor 1 x Sharp ARM7TDMI
  • Processor Clock Speed 16.78MHz

System Memory

  • Main Memory 32KB

Graphics Processor and Memory

  • Video Memory 96KB

Video Output

  • Display 2.9" TFT LCD
  • Resolution 240 x 160

Expansion and Connectivity

  • Game Media Format Cartridge
  • I/O Connectors 1 x Game Boy Advance link connector

Power

  • Battery 2 x AA
  • Battery Average Run Time 15 hours

Nintendo Game Boy Advance SP (GBA SP)
Release Date: 03/23/2003
Launched in March 2003, the Game Boy Advance SP resolved several problems with the original model. It featured a new smaller clamshell design with a flip-up screen, a switchable internal frontlight, and a rechargeable battery, with the omission of the headphone port, which now required a special adapter to be purchased separately. In some regions owners of the original Game Boy Advance received a special limited offer to trade their old models into Nintendo and merely pay the difference on the Advance SP. In mid September 2005, Nintendo released a new model in North America that featured a new and improved backlit screen.

Basic Specs
Product Identification

  • Product Line Nintendo Game Boy
  • Model Advance SP
  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Dimensions (WxDxH) 3.23 in x 3.3 in x 0.96 in
  • Weight 5 oz
  • Controller D-pad

Processor

  • Processor 1 x Sharp ARM7TDMI
  • Processor Clock Speed 16.78MHz

System Memory

  • Main Memory 32KB, 256KB external

Graphics Processor and Memory

  • Video Memory 96KB

Video Output

  • Display 2.9" TFT LCD
  • Resolution 240 x 160
  • Colors 32,768 colors

Expansion and Connectivity

  • Game Media Format Cartridge
  • I/O Connectors 1 x Game Boy Advance link connector, 1 Game Boy Advance SP multi-access port

Storage

  • Media Drive Cartridge Slot
  • Integrated Devices
  • Built-in Features Front light integrated with LCD

Power

  • Battery Lithium-ion battery
  • Battery Average Run Time 18 hours, 10 hours w/light
  • Full Recharge Time 3 hours

Nintendo Game Boy Micro

Release Date: 09/19/2005

The third form of Game Boy Advance system, the Game Boy micro is four inches wide, two inches tall, and weighs 2.8 ounces. By far the smallest Game Boy created, it is approximately the same dimensions as an original NES controller pad. Its screen is slightly smaller than the SP and GBA screens while maintaining the same resolution (240 × 160 pixels) but is now a higher quality backlit display with adjustable brightness. Included with the system are two additional faceplates which can be swapped to give the system a new look; Nintendo sells additional faceplates on their online store. The Game Boy micro is not backwards compatible with Game Boy or Game Boy Color games, only playing Game Boy Advance titles.

 

Basic Specs

General

  • Controller D-pad
  • Weight 2.8 oz.
  • Form Factor Portable
  • Dimensions (WxDxH) 4 in x .7 in x 2 in

Graphics Processor and Memory

  • Video Memory 96KB

Product Identification

  • Manufacturer Nintendo
  • Model Micro
  • Product Line Nintendo Game Boy

Video Output

  • Display 2 in LCD

Expansion and Connectivity

  • Digital Media Formats Cartridge
  • Game Media Format Cartridge
  • I/O Connectors Standard Headphone Port

Processor

  • Processor Clock Speed 16.78MHz
  • Processor Sharp ARM7TDMI

Integrated Devices

  • Built-in Features Removable Face Plate, Adjustable Screen Brightness

System Memory

  • Main Memory 32KB, 256KB external

Storage

  • Media Drive Cartridge Slot

Power

  • Battery Lithium-ion battery

Nintendo DS

Release Date: 11/21/2004

The Nintendo DS launched worldwide in late 2004. The system's distinguishing features are the presence of two screens (one of which is a touch-screen) a microphone, and a wireless connection. It has been technologically likened to the Nintendo 64 video game console. It's also capable of playing Game Boy Advance games using Game Boy Advance game cartridges, although it can only play the single player mode, given that there is no way of connecting a DS to a Game Boy Advance.

 

The company officially states that it is not part of the Game Boy family and refers to it as their third pillar: their home consoles, such as the GameCube, being the first, and their Game Boy line of portable-gaming devices being the second. Nevertheless there is significant speculation regarding the future direction of Nintendo's handheld line: there has been no substantially new Game Boy-branded hardware since the original Game Boy Advance in 2001, and there seems no commercial sense in Nintendo splitting their handheld market when the DS is selling better than the Game Boy. The DS has arguably replaced the Game Boy line, and it is notable that the DS is backwards compatible with Game Boy Advance game cartridges. In early January 2007 many websites reported the DS & DS Lite had sold over 35 million units worldwide with over 14 million in Japan alone. In the same month Nintendo upped their sales forecasts from 20 million DS units to 23 million and software from 82 million to 100 million units.

 

Main Features:

  • CPU: ARM9, ARM7
  • Display: Dual 3-inch TFT LCD
  • Features: Clock w/alarm, touch screen, PictoChat
  • Dimensions: 5.85 x 3.33 x 1.13 in.
  • Weight: 8.84 ounces
  • Battery life: 6-10 hours

Nintendo DS Lite
Release Date: 1/26/06
On January 26, 2006, Nintendo unveiled the Nintendo DS Lite, a redesigned version of the DS. Although it plays the same titles, it is smaller than the original DS model (133 × 73.9 × 21.5 mm compared to 148.7 × 84.7 × 27.9 mm for the original model. It also shed 20% of the original's weight at 218 g compared to 295 g.) maintaining the same screen size but using higher quality transmissive LCDs with four brightness levels. The two screens are placed closer together and the system is available in a variety of colors and was launched worldwide through 2006. The DS Lite has sold over 40 million units as of May 12 2007.

Nintendo Virtual Boy

Release Date: Oct 1995-1996

The Virtual Boy was the first portable game console capable of displaying "true 3D graphics." Most video games are forced to use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, but the Virtual Boy was able to create a more accurate illusion of depth through an effect known as parallax. In a manner similar to using a head-mounted display, the user places his face inside a pair of rubber goggles on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case black and red) image. It was released on July 21, 1995 in Japan and August 14, 1995 in North America and at a price of around US$180. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year.

 

Basic Specs

Product Line Nintendo Virtual Boy

  • Manufacturer Nintendo

General

  • Form Factor Portable
  • Dimensions (WxDxH) 10 in x 4.3 in x 8.5 in
  • Controller 8-buttons

Processor

  • Processor NEC V810
  • Processor Clock Speed 20MHz
  • External Bus 100 kbit/sec 
  • Internal Data Precision 32-bit

System Memory

  • Main Memory 1MB DRAM
  • Graphics Processor and Memory
  • Video Memory 512 Kb

Video Output

  • Display Dual-Mirror
  • Resolution 384 x 224
  • Colors 4 (32 levels of Intensity)
  • Display Features RTI SLA dual mirror-scan

Audio

  • Audio Performance 16-bit stereo

Expansion and Connectivity

  • Game Media Format Cartridge
  • Controller Ports 1

Integrated Devices

  • Built-in Features 3D display

Software / Accessories

  • Games Included Mario Tennis

Power

  • Battery 6 AA
  • Battery Average Run Time 4 hours

Other hardware:

  • Gameboy Camera - a monochrome camera cartridge for the original version of the gameboy, includes a simple picture editor and ability to print pictures via Game Boy Printer
  • Broadcast Satellaview - Only released in Japan, an add-on for the Super Famicom (Japanese SNES) that allowed anyone to download games by a satellite.
  • Game & Watch – A series of handheld games made by Nintendo from 1980 through 1991.
  • Game Boy Player – An adapter for playing Game Boy games on the GameCube.
  • Game Boy Printer - An adapter designed for printing things from the Game Boy. It was used for printing out Pokémon information from the Pokédex in the Game Boy Pokémon games.
  • iQue Player – A version of the Nintendo 64, with double the clock speed and downloadable games, released only in the Chinese market.
  • iQue DS - A version of the Nintendo DS, release only in China.
  • Nintendo 64DD – Only released in Japan, this add-on system's games are on re-writable magnetic disks. Games released include a paint and 3D construction package, F-Zero X Expansion Kit, for creating new F-Zero X tracks, a sequel to the SNES version of SimCity, SimCity 64 and a few others. A complete commercial failure, many speculated that Nintendo released it only to save face after promoting it preemptively for years.
  • Pokémon Mini – Unveiled in London at Christmas 2000, the Pokémon Mini was Nintendo's cheapest console ever produced; with games costing Ł10 ($15) each, and the system costing Ł30 ($45). This remains the smallest cartridge-based games console ever made. Sales of this system were rather poor, but, unlike the Virtual Boy, Nintendo made a profit on every game and system sold.
  • Mobile System GB - Released in Japan, December 14, 2000. The Mobile System is an adapter to play Game Boy Color games on the cell phone. The game Pokémon Crystal was the first game to take advantage of the Mobile System. Someone can hook an adapter to their Game Boy and connect it to a mobile phone which people can receive news, trade, and battle with other players across Japan.
  • Pokémon Pikachu - A handheld device similar to the popular Tamagotchi toy that allowed the user to take care of Pikachu in the manner of a pet.
  • Super Game Boy – Adapter for playing Game Boy games on the Super NES, which would be displayed in color.
  • Triforce – An arcade system based on Nintendo GameCube hardware, developed in partnership with Sega and Namco.
  • Virtual Boy – The Virtual Boy used two red monochrome displays to create a virtual reality-like system. Fewer than two dozen games were released for it in the United States. It is the only Nintendo game system to be a commercial failure.
  • Yakuman – A handheld Mah-jong game released in 1983.

The Birth of Mario

 

In 1981 Shigeru Miyamoto guided by Gunpei Yokoi made the first game for Nintendo starring our dear Mario. It was the arcade game Donkey Kong. By then Mario didn't even have a proper name! He was just called "jumpman" and was a carpenter! (When Donkey Kong came to the US and Europe jumpman had been renamed Mario, though.) Yes its true, Mario was first a carpenter before he became a plumber! Shigeru once described his character in Donkey Kong as "a funny hang-loose kind of guy" and designed his character to be goofy and awkward! He also starred in the sequel to Donkey Kong: Donkey Kong Jr. In Dk jr. Mario had gotten his real name. Then Mario Bros came out and his brother Luigi was born.

 

How did Mario get his name then?

 

When Minoru Arakawa, the president of Nintendo of America in New York, first saw "jumpman" he thought: "Hey! He looks just like the landlord of our office!"; and the landlord´s name was Mario Segali and he came from Italy so that's how it is!

 

Why does Mario look like he does?

 

The main reason Mario looks like he does is that it was easier to make him that way, because of the problem with the low resolution and few colors available on the NES and the early arcade machines. They gave him a mustache instead of a mouth and a cap instead of hair because it was easier to see in the low resolution (and because Shigeru Miyamoto wasn't too good at designing hair). One other thing with the cap was that it was static, which made easier to animate than hair. Mario was gven an overall because then you could see his arms easier when he was moving. The gloves that he sometimes wears, only appeared in the drawed art work, never in the games. This was because of the limited number of colors in the NES and arcade machines could handle and therefore his hands had to be in the same color as his head.

 

How come Mario became a carpenter?

 

Shigeru Miyamoto wanted to make his character a hard working person so that the players could identify him/herself with him. He aslo wanted him to be an ordinary man neither heroic nor handsome.

 

How did they get the idea of the Super Mushroom and Mario becoming Super Mario?

 

Nintendo was developing a new technique that made it possible to make bigger sprites on the NES than before and at first they decided to make Mario big all the time, until Shigeru came up with the idea of Mario resizing when eating mushrooms! He got the idea of using mushrooms as powerups from the popular book Alice in the Wonderland.

 

Does Mario and Luigi have a surname?

 

Yes, in fact they do! Their surname is Mario! So their full names are: Mario Mario and Luigi Mario!

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